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Meshed atlases for real-time procedural solid texturing
Nathan A. Carr,
John C. Hart
Siebel School of Computing and Data Science
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Keyphrases
Procedural
100%
Solid Texturing
100%
Texture Atlas
100%
Solid Texture
100%
Multi-resolution
40%
Object Surface
40%
Texture Coordinates
40%
Uniform Distribution
20%
Many-to-one Mapping
20%
Per-pixel
20%
Graphics Hardware
20%
Texture Space
20%
Texture Mapping
20%
Texture Map
20%
Linear Magnification
20%
Anti-aliasing
20%
Minification
20%
Computer Science
Texture Coordinate
100%
Antialiasing
50%
Texture Mapping
50%
Graphic Hardware
50%
Uniform Distribution
50%
Mathematics
Multiresolution
100%
Uniform Distribution
50%
One-to-One
50%
Engineering
Texturing
100%
Filtration
33%
One-to-One Mapping
33%
Linear Magnification
33%