TY - GEN
T1 - Media processing workflow design and execution with ARIA
AU - Peng, Lina
AU - Kwon, Gisik
AU - Candan, K. Selçuk
AU - Ryu, Kyung
AU - Chatha, Karam
AU - Sundaram, Hari
AU - Chen, Yinpeng
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2005
Y1 - 2005
N2 - Recently, we introduced a novel ARchitecture for Interactive Arts (ARIA) middleware that processes, filters, and fuses sensory inputs and actuates responses in real-time while providing various Quality of Service (QoS) guarantees. The objective of ARIA is to incorporate realtime, sensed, and archived media and audience responses into live performances, on demand. An ARIA media workflow graph describes how the data sensed through media capture devices will be processed and what audio-visual responses will be actuated. Thus, each data object streamed between ARIA processing components is subject to transformations, as described by a media workflow graph. The media capture and processing components, such as media filters and fusion operators, are programmable and adaptable; i.e, the delay, size, frequency, and quality/precision characteristics of individual operators can be controlled via a number of parameters. In [1, 4, 5], we developed static and dynamic optimization algorithms which maximize the quality of the actuated responses, minimize the corresponding delay and the resource usage. In this demonstration, we present the ARIA GUI and the underlying kernel. More specifically, we describe how to design a media processing workflow, with adaptive operators, using the ARIA GUI and how to use the various optimization and adaptation alternatives provided by the ARIA kernel to execute media processing workflows.
AB - Recently, we introduced a novel ARchitecture for Interactive Arts (ARIA) middleware that processes, filters, and fuses sensory inputs and actuates responses in real-time while providing various Quality of Service (QoS) guarantees. The objective of ARIA is to incorporate realtime, sensed, and archived media and audience responses into live performances, on demand. An ARIA media workflow graph describes how the data sensed through media capture devices will be processed and what audio-visual responses will be actuated. Thus, each data object streamed between ARIA processing components is subject to transformations, as described by a media workflow graph. The media capture and processing components, such as media filters and fusion operators, are programmable and adaptable; i.e, the delay, size, frequency, and quality/precision characteristics of individual operators can be controlled via a number of parameters. In [1, 4, 5], we developed static and dynamic optimization algorithms which maximize the quality of the actuated responses, minimize the corresponding delay and the resource usage. In this demonstration, we present the ARIA GUI and the underlying kernel. More specifically, we describe how to design a media processing workflow, with adaptive operators, using the ARIA GUI and how to use the various optimization and adaptation alternatives provided by the ARIA kernel to execute media processing workflows.
KW - Filtering
KW - Fusion
KW - Mul-timodal art
KW - Multimedia
KW - Realtime sensory/reactive environments
KW - Tools for creating interactive
UR - http://www.scopus.com/inward/record.url?scp=78650978101&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78650978101&partnerID=8YFLogxK
U2 - 10.1145/1101149.1101322
DO - 10.1145/1101149.1101322
M3 - Conference contribution
AN - SCOPUS:78650978101
SN - 1595930442
SN - 9781595930446
T3 - Proceedings of the 13th ACM International Conference on Multimedia, MM 2005
SP - 800
EP - 801
BT - Proceedings of the 13th ACM International Conference on Multimedia, MM 2005
T2 - 13th ACM International Conference on Multimedia, MM 2005
Y2 - 6 November 2005 through 11 November 2005
ER -