Me and my VE, part 2

Laura Strater, Jennifer Riley, Fleet Davis, Katelyn Procci, Clint Bowers, Deborah Beidel, Brian Bunnell, Alex Proaps, Ganesh Sankaranarayanan, Baichun Li, Suvranu De, Caroline G.L. Cao

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. In a redux of a favorite session from HFES 2012, this session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they've used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of the session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their clinical, research, training, education, evaluation or business needs.

Original languageEnglish (US)
Title of host publicationProceedings of the Human Factors and Ergonomics Society Annual Meeting, HFES 2013
Pages2127-2131
Number of pages5
DOIs
StatePublished - 2013
Externally publishedYes
Event57th Human Factors and Ergonomics Society Annual Meeting - 2013, HFES 2013 - San Diego, CA, United States
Duration: Sep 30 2013Oct 4 2013

Publication series

NameProceedings of the Human Factors and Ergonomics Society
ISSN (Print)1071-1813

Other

Other57th Human Factors and Ergonomics Society Annual Meeting - 2013, HFES 2013
Country/TerritoryUnited States
CitySan Diego, CA
Period9/30/1310/4/13

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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