TY - GEN
T1 - Me and my VE, part 2
AU - Strater, Laura
AU - Riley, Jennifer
AU - Davis, Fleet
AU - Procci, Katelyn
AU - Bowers, Clint
AU - Beidel, Deborah
AU - Bunnell, Brian
AU - Proaps, Alex
AU - Sankaranarayanan, Ganesh
AU - Li, Baichun
AU - De, Suvranu
AU - Cao, Caroline G.L.
PY - 2013
Y1 - 2013
N2 - Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. In a redux of a favorite session from HFES 2012, this session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they've used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of the session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their clinical, research, training, education, evaluation or business needs.
AB - Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. In a redux of a favorite session from HFES 2012, this session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they've used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of the session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their clinical, research, training, education, evaluation or business needs.
UR - http://www.scopus.com/inward/record.url?scp=84889833208&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84889833208&partnerID=8YFLogxK
U2 - 10.1177/1541931213571474
DO - 10.1177/1541931213571474
M3 - Conference contribution
AN - SCOPUS:84889833208
SN - 9780945289432
T3 - Proceedings of the Human Factors and Ergonomics Society
SP - 2127
EP - 2131
BT - Proceedings of the Human Factors and Ergonomics Society Annual Meeting, HFES 2013
T2 - 57th Human Factors and Ergonomics Society Annual Meeting - 2013, HFES 2013
Y2 - 30 September 2013 through 4 October 2013
ER -