Abstract
In most virtual reality applications, 3-d space is a passive, ambient continuum in which the objects of study are placed. When the 3-d space itself is the object of study, as with mathematical manifolds, VR is especially important as a visualization medium. We describe the visualization of such spaces in the CAVE virtual environment.
Original language | English (US) |
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Pages | 167-170 |
Number of pages | 4 |
State | Published - 1995 |
Event | Proceedings of the 1995 Symposium on Interactive 3D Graphics - Monterey, CA, USA Duration: Apr 9 1995 → Apr 12 1995 |
Other
Other | Proceedings of the 1995 Symposium on Interactive 3D Graphics |
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City | Monterey, CA, USA |
Period | 4/9/95 → 4/12/95 |
ASJC Scopus subject areas
- General Computer Science