Mathenautics: Using VR to visit 3-D manifolds

Randy Hudson, George K. Francis, Daniel J. Sandin, Thomas A. DeFanti

Research output: Contribution to conferencePaper

Abstract

In most virtual reality applications, 3-d space is a passive, ambient continuum in which the objects of study are placed. When the 3-d space itself is the object of study, as with mathematical manifolds, VR is especially important as a visualization medium. We describe the visualization of such spaces in the CAVE virtual environment.

Original languageEnglish (US)
Pages167-170
Number of pages4
StatePublished - Jan 1 1995
EventProceedings of the 1995 Symposium on Interactive 3D Graphics - Monterey, CA, USA
Duration: Apr 9 1995Apr 12 1995

Other

OtherProceedings of the 1995 Symposium on Interactive 3D Graphics
CityMonterey, CA, USA
Period4/9/954/12/95

ASJC Scopus subject areas

  • Computer Science(all)

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    Hudson, R., Francis, G. K., Sandin, D. J., & DeFanti, T. A. (1995). Mathenautics: Using VR to visit 3-D manifolds. 167-170. Paper presented at Proceedings of the 1995 Symposium on Interactive 3D Graphics, Monterey, CA, USA, .