Making Learning Fun Through a Ludic Simulation

Min Liu, Lucas Horton, Jina Kang, Royce Kimmons, Jaejin Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such environments can be designed to support learning. The findings of this study provided evidence to show that sixth-graders considered fun in using the ludic simulation and highlighted several attributes that made it a fun learning experience: exploratory, interactive, immersive, playful, media-rich, roleplay, engaging narrative, and a challenging problem scenario. The results have indicated that having a playful experience is important for this age group and that a fun experience can help motivate the students to learn school subjects.
Original languageEnglish (US)
Title of host publicationProceedings of EdMedia + Innovate Learning 2013
EditorsJan Herrington, Alec Couros, Valerie Irvine
Place of PublicationVictoria, Canada
PublisherAssociation for the Advancement of Computing in Education (AACE)
Pages2535
Number of pages1
StatePublished - Jun 1 2013
Externally publishedYes

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