Abstract
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such environments can be designed to support learning. The findings of this study provided evidence to show that sixth-graders considered fun in using the ludic simulation and highlighted several attributes that made it a fun learning experience: exploratory, interactive, immersive, playful, media-rich, roleplay, engaging narrative, and a challenging problem scenario. The results have indicated that having a playful experience is important for this age group and that a fun experience can help motivate the students to learn school subjects.
Original language | English (US) |
---|---|
Title of host publication | Proceedings of EdMedia + Innovate Learning 2013 |
Editors | Jan Herrington, Alec Couros, Valerie Irvine |
Place of Publication | Victoria, Canada |
Publisher | Association for the Advancement of Computing in Education (AACE) |
Pages | 2535 |
Number of pages | 1 |
State | Published - Jun 1 2013 |
Externally published | Yes |