M-TEEVE: Real-Time 3D Video Interaction and Broadcasting Framework for Mobile Devices

Shu Shi, Won J. Jeon, Klara Nahrstedt, Roy H. Campbell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

3D video is an emerging technology that promises immersive experiences in a truly seamless environment. In this paper, we present a new proxy-based framework to extend the 3D video experience to mobile devices. The framework has two major features. First, it allows audience to use mobile devices to change rendering viewpoints and interact with 3D video, and it supports different interaction devices to collaborate with each other. Second, the proxy compresses the 3D video streams before broadcasting to mobile devices for display. A novel view-dependent real-time 3D video compression scheme is implemented to reduce the requirements of both transmission bandwidth and rendering computation on mobile devices. The system is implemented on different mobile platforms and our experiments indicate a promising future of 3D video on mobile devices.

Original languageEnglish (US)
Title of host publicationIMMERSCOM 2009 - Proceedings of the 2nd International Conference on Immersive Telecommunications
PublisherAssociation for Computing Machinery
ISBN (Electronic)9789639799394
DOIs
StatePublished - 2009
Externally publishedYes
Event2nd International Conference on Immersive Telecommunications, IMMERSCOM 2009 - Berkeley, United States
Duration: May 27 2009May 29 2009

Publication series

NameIMMERSCOM 2009 - Proceedings of the 2nd International Conference on Immersive Telecommunications

Conference

Conference2nd International Conference on Immersive Telecommunications, IMMERSCOM 2009
Country/TerritoryUnited States
CityBerkeley
Period5/27/095/29/09

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Communication

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