Abstract
To enable floating-point (FP) signal processing applications in low-power mobile devices, we propose lightweight floating-point arithmetic. It offers a wider range of precision/power/speed/area trade-offs, but is wrapped in forms that hide the complexity of the underlying implementations from both multimedia software designers and hardware designers. Libraries implemented in C++ and Verilog provide flexible and robust floating-point units with variable bit-width formats, multiple rounding modes and other features. This solution bridges the design gap between software and hardware, and accelerates the design cycle from algorithm to chip by avoiding the translation to fixed-point arithmetic. We demonstrate the effectiveness of the proposed scheme using the inverse discrete cosine transform (IDCT), in the context of video coding, as an example. Further, we implement lightweight floating-point IDCT into hardware and demonstrate the power and area reduction.
Original language | English (US) |
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Pages (from-to) | 879-892 |
Number of pages | 14 |
Journal | Eurasip Journal on Applied Signal Processing |
Volume | 2002 |
Issue number | 9 |
DOIs | |
State | Published - Sep 2002 |
Externally published | Yes |
Keywords
- Customizable bit-width
- Floating-point arithmetic
- Inverse discrete cosine transform
- Low-power
- Rounding modes
- Video coding
ASJC Scopus subject areas
- Signal Processing
- Hardware and Architecture
- Electrical and Electronic Engineering