Abstract
We tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we can simulate the complex world more realistically compared to employing virtual worlds built from CAD/procedural models. Towards this goal, we first build a large catalog of 3D static maps and 3D dynamic objects by driving around several cities with our self-driving fleet. We can then generate scenarios by selecting a scene from our catalog and 'virtually' placing the self-driving vehicle (SDV) and a set of dynamic objects from the catalog in plausible locations in the scene. To produce realistic simulations, we develop a novel simulator that captures both the power of physics-based and learning-based simulation. We first utilize raycasting over the 3D scene and then use a deep neural network to produce deviations from the physics-based simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's usefulness for perception algorithms-testing on long-tail events and end-to-end closed-loop evaluation on safety-critical scenarios.
Original language | English (US) |
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Article number | 9157601 |
Pages (from-to) | 11164-11173 |
Number of pages | 10 |
Journal | Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition |
DOIs | |
State | Published - 2020 |
Externally published | Yes |
Event | 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2020 - Virtual, Online, United States Duration: Jun 14 2020 → Jun 19 2020 |
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition