@inproceedings{0ad34484282546868c7032645776ddb9,
title = "Let's Play: Increasing Accessibility Awareness and Empathy Through Games",
abstract = "In order to increase empathy and foster conversation around accessibility, we created three games, simulating disabilities, that are geared towards engaging beginner CS and non-CS students to learn about accessibility. Each game has four rounds: game mode, simulation mode, game+accessibility mode, and simulation+accessibility mode. We tested the games on 113 students from two universities and report on performance and survey results that show that playing our games induced student empathy towards people with disabilities and motivated them towards accessible design.",
keywords = "accessibility, computer games, computing education, empathy",
author = "Devorah Kletenik and Adler, {Rachel F.}",
note = "Funding Information: Partial support for this project came from Teach Access Faculty Grants for both authors, as well as from a PIT-UN 2019 Network Challenge Grant and from the DEERS project (NSF DUE 1525373, 1525173, 1525028). We thank Alexander Magallanes, Patrick McReady, Maksym Skushka and Jocelyn Sotelo for their work designing prototypes of the games and Asma Awad and Joel Feinberg for developing the games. Publisher Copyright: {\textcopyright} 2022 ACM.; 53rd Annual ACM Technical Symposium on Computer Science Education, SIGCSE 2022 ; Conference date: 03-03-2022 Through 05-03-2022",
year = "2022",
month = feb,
day = "22",
doi = "10.1145/3478431.3499277",
language = "English (US)",
series = "SIGCSE 2022 - Proceedings of the 53rd ACM Technical Symposium on Computer Science Education",
publisher = "Association for Computing Machinery",
pages = "182--188",
booktitle = "SIGCSE 2022 - Proceedings of the 53rd ACM Technical Symposium on Computer Science Education",
address = "United States",
}