Let's Play: Increasing Accessibility Awareness and Empathy Through Games

Devorah Kletenik, Rachel F. Adler

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In order to increase empathy and foster conversation around accessibility, we created three games, simulating disabilities, that are geared towards engaging beginner CS and non-CS students to learn about accessibility. Each game has four rounds: game mode, simulation mode, game+accessibility mode, and simulation+accessibility mode. We tested the games on 113 students from two universities and report on performance and survey results that show that playing our games induced student empathy towards people with disabilities and motivated them towards accessible design.

Original languageEnglish (US)
Title of host publicationSIGCSE 2022 - Proceedings of the 53rd ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery
Pages182-188
Number of pages7
ISBN (Electronic)9781450390705
DOIs
StatePublished - Feb 22 2022
Externally publishedYes
Event53rd Annual ACM Technical Symposium on Computer Science Education, SIGCSE 2022 - Virtual, Online, United States
Duration: Mar 3 2022Mar 5 2022

Publication series

NameSIGCSE 2022 - Proceedings of the 53rd ACM Technical Symposium on Computer Science Education
Volume1

Conference

Conference53rd Annual ACM Technical Symposium on Computer Science Education, SIGCSE 2022
Country/TerritoryUnited States
CityVirtual, Online
Period3/3/223/5/22

Keywords

  • accessibility
  • computer games
  • computing education
  • empathy

ASJC Scopus subject areas

  • General Computer Science
  • Education

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