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Learning to influence emotional responses for interactive storytelling

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

We present an architecture for interactive storytelling. The system interleaves pre-authored text and videos to generate a story. Between iterations, the player is given an opportunity to answer questions that help to drive the narrative. Videos are used to have an effect on the emotional response of the players. The system is capable of performing modeling of both videos and players to better adapt the narrative progression in response to the player's answers to questions. The system is designed to serve two purposes: 1) to label natural language utterances and passages for use in a text classification system; and 2) to serve as a test environment for computational models of influence and persuasion. We motivate the approach we have taken by describing research efforts on classifying emotion in natural language and on the use of influence to affect decision making. The architecture and prototype system is described in detail. A summary of human-subject experiments planned are included as well.

Original languageEnglish (US)
Title of host publicationIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
Pages95-102
Number of pages8
StatePublished - 2009
Externally publishedYes
EventIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium - Stanford, CA, United States
Duration: Mar 23 2009 → Mar 25 2009

Publication series

NameAAAI Spring Symposium - Technical Report
VolumeSS-09-06

Conference

ConferenceIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
Country/TerritoryUnited States
CityStanford, CA
Period3/23/09 → 3/25/09

ASJC Scopus subject areas

  • Artificial Intelligence

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