Learning from insects? Towards supporting reflective exploration of unfamiliar areas of interest

Christopher P. Lueg, Christoph Göth, Nicola J. Bidwell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

First experiences with a mobile information system aimed at supporting reflective exploration suggest that the device's visualization of past activities and, in particular, the routes taken helps participants orientate themselves and plan the next steps of their explorative activity. Drawing from insect navigation research we provide a preliminary explanation of some intriguing behavioral observations made during deploying mExplore as a technology probe. We also speculate about using mobile information systems to help visitors conduct "learning flights" and thus help them better understand the environment they are exploring by helping them recognize the varying visual impressions of landmarks from different perspectives. This work thus links in a unique way work on mobile information systems in tourism and other information-oriented areas to insect navigation research and (human-oriented) research into landmark salience and its use in ego-centric navigation.

Original languageEnglish (US)
Title of host publicationACM Int. Conf. Proc. Series - CHINZ 2006
Subtitle of host publicationDesign Centered HCI - Proceedings of the 7th Int. Conf. NZ Chapter of the ACM's SIG on Human-Computer Interaction (SIGCHI-NZ)
Pages91-97
Number of pages7
DOIs
StatePublished - 2006
Externally publishedYes
EventCHINZ 2006: 7th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction(SIGCHI-NZ) - Christchurch, New Zealand
Duration: Jul 6 2006Jul 7 2006

Publication series

NameACM International Conference Proceeding Series
Volume158

Conference

ConferenceCHINZ 2006: 7th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction(SIGCHI-NZ)
Country/TerritoryNew Zealand
CityChristchurch
Period7/6/067/7/06

Keywords

  • Design
  • Experimentation
  • Human factors
  • Navigation
  • Usability
  • Usefulness

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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