Language learning in virtual worlds: Research and practice

Randall Sadler, Melinda Dooly

Research output: Chapter in Book/Report/Conference proceedingChapter


Virtual Worlds (VWs) are online 3D environments populated by individuals in the form of their avatars. These worlds provide sustained persistent social environments that may be accessed by their users 24 hours a day. For language learners, VWs can provide opportunities to have immediate, visual and affective access to speakers of the language(s) they are learning in a way that is not possible in other online communication formats. This chapter will include two sections. Part one will provide a brief overview of the development of VWs, from their early text-based forms, to the more graphically oriented environments of today such as Second Life™ and a review of the research being performed in this area. The second part of this chapter will examine the use of VWs for language and content learning, based on several research projects by the authors.

Original languageEnglish (US)
Title of host publicationContemporary Computer-Assisted Language Learning
PublisherBloomsbury Publishing Plc.
Number of pages24
ISBN (Electronic)9781441134509
StatePublished - Jan 1 2012

ASJC Scopus subject areas

  • General Arts and Humanities
  • General Social Sciences


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