'Knee-deep in the data': Practical problems in applying the OAIS Reference Model to the preservation of computer games

Jerome P. McDonough

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The Reference Model for an Open Archival Information System has been extraordinarily influential within the digital preservation community. The Preserving Virtual Worlds project explored the application of the OAIS Reference Model for the preservation of computer games, videogames and electronic literature within a research library setting. This paper identifies practical problems in determining the appropriate range of representation and context information needed to preserve computer games and discusses possible solutions to those problems.

Original languageEnglish (US)
Title of host publicationProceedings of the 45th Annual Hawaii International Conference on System Sciences, HICSS-45
PublisherIEEE Computer Society
Pages1625-1634
Number of pages10
ISBN (Print)9780769545257
DOIs
StatePublished - 2012
Event2012 45th Hawaii International Conference on System Sciences, HICSS 2012 - Maui, HI, United States
Duration: Jan 4 2012Jan 7 2012

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
ISSN (Print)1530-1605

Other

Other2012 45th Hawaii International Conference on System Sciences, HICSS 2012
Country/TerritoryUnited States
CityMaui, HI
Period1/4/121/7/12

ASJC Scopus subject areas

  • General Engineering

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