TY - JOUR
T1 - ITEM
T2 - Immersive telepresence for entertainment and meetings - A practical approach
AU - Nguyen, Viet Anh
AU - Lu, Jiangbo
AU - Zhao, Shengkui
AU - Vu, Dung T.
AU - Yang, Hongsheng
AU - Jones, Douglas L.
AU - Do, Minh N.
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2015/4/1
Y1 - 2015/4/1
N2 - This paper presents an immersive telepresence system for entertainment and meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Particularly, in this paper we focus on the system aspects that maximize the end-user experience, optimize the system and network resources, and enable various teleimmersive (TI) application scenarios. In addition, we also present a few key technologies, i.e., fast object-based video coding for real world data and spatialized audio capture and 3-D sound localization for group teleconferencing. Our effort is to investigate and optimize the key system components and provide an efficient end-to-end optimization and integration by considering user needs and preferences. Extensive experiments show the developed system runs reliably and comfortably in real time with a minimal setup requirement (e.g., a webcam or a color plus depth camera, an optional microphone array, a laptop/desktop connected to the Internet) for TI communication. With such a really minimal deployment requirement, we present a variety of interesting applications and user experiences created by ITEM.
AB - This paper presents an immersive telepresence system for entertainment and meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Particularly, in this paper we focus on the system aspects that maximize the end-user experience, optimize the system and network resources, and enable various teleimmersive (TI) application scenarios. In addition, we also present a few key technologies, i.e., fast object-based video coding for real world data and spatialized audio capture and 3-D sound localization for group teleconferencing. Our effort is to investigate and optimize the key system components and provide an efficient end-to-end optimization and integration by considering user needs and preferences. Extensive experiments show the developed system runs reliably and comfortably in real time with a minimal setup requirement (e.g., a webcam or a color plus depth camera, an optional microphone array, a laptop/desktop connected to the Internet) for TI communication. With such a really minimal deployment requirement, we present a variety of interesting applications and user experiences created by ITEM.
KW - 3D sound localization
KW - 3D spatialized audio
KW - Object-based coding
KW - Teleimmersive system
KW - Video
KW - Video conferencing
KW - object cutout
UR - http://www.scopus.com/inward/record.url?scp=84938912008&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84938912008&partnerID=8YFLogxK
U2 - 10.1109/JSTSP.2014.2375819
DO - 10.1109/JSTSP.2014.2375819
M3 - Article
AN - SCOPUS:84938912008
SN - 1932-4553
VL - 9
SP - 546
EP - 561
JO - IEEE Journal on Selected Topics in Signal Processing
JF - IEEE Journal on Selected Topics in Signal Processing
IS - 3
M1 - 6971053
ER -