Investigating the relationship between presence and learning in a serious game

H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Mark G. Core

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans and sound against a 2D version using text-only interactions with static images and no sound. Both versions provide identical communicative action choices and are driven by the same underlying simulation engine. In a study, the 3D interface led to a significantly greater selfreported sense of presence, but produced significant, but equivalent learning on immediate posttests for declarative and conceptual knowledge related to intercultural communication. Log data reveals that 3D learners needed fewer interactions with the system than those in the 2D environment, suggesting they benefited equally with less practice and may have treated the experience as more authentic.

Original languageEnglish (US)
Title of host publicationIntelligent Tutoring Systems - 10th International Conference, ITS 2010, Proceedings
Pages274-284
Number of pages11
EditionPART 1
DOIs
StatePublished - 2010
Externally publishedYes
Event10th International Conference on Intelligent Tutoring Systems, ITS 2010 - Pittsburgh, PA, United States
Duration: Jun 14 2010Jun 18 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume6094 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other10th International Conference on Intelligent Tutoring Systems, ITS 2010
Country/TerritoryUnited States
CityPittsburgh, PA
Period6/14/106/18/10

Keywords

  • Intercultural competence
  • Presence
  • Serious games
  • Virtual humans

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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