TY - GEN
T1 - Investigating age-related differences in spatial presence in virtual reality
AU - McGlynn, Sean A.
AU - Sundaresan, Ranjani M.
AU - Rogers, Wendy A.
N1 - Publisher Copyright:
© 2018 by Human Factors and Ergonomics Society (HFES). All rights reserved.
PY - 2018
Y1 - 2018
N2 - Virtual reality (VR) has potential applications for promoting physical, cognitive, and socio-emotional wellbeing for users of all ages. The ability for individuals to develop a sense of being physically located in the virtual environment, referred to as spatial presence, is often an essential component of successful VR applications. Thus, it is necessary to understand the psychological aspects of the spatial presence process and identify methods of measuring presence formation and maintenance. This in-progress study addresses gaps in the spatial presence literature through an empirical evaluation of a conceptual model of spatial presence, which emphasizes users' characteristics and abilities. Age will serve as a proxy for changes in a variety of presence-relevant cognitive and perceptual abilities. The results will have implications for the design of VR systems and applications and for selecting individuals best-suited for these applications.
AB - Virtual reality (VR) has potential applications for promoting physical, cognitive, and socio-emotional wellbeing for users of all ages. The ability for individuals to develop a sense of being physically located in the virtual environment, referred to as spatial presence, is often an essential component of successful VR applications. Thus, it is necessary to understand the psychological aspects of the spatial presence process and identify methods of measuring presence formation and maintenance. This in-progress study addresses gaps in the spatial presence literature through an empirical evaluation of a conceptual model of spatial presence, which emphasizes users' characteristics and abilities. Age will serve as a proxy for changes in a variety of presence-relevant cognitive and perceptual abilities. The results will have implications for the design of VR systems and applications and for selecting individuals best-suited for these applications.
UR - http://www.scopus.com/inward/record.url?scp=85072751209&partnerID=8YFLogxK
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U2 - 10.1177/1541931218621404
DO - 10.1177/1541931218621404
M3 - Conference contribution
AN - SCOPUS:85072751209
T3 - Proceedings of the Human Factors and Ergonomics Society
SP - 1782
EP - 1786
BT - 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018
PB - Human Factors and Ergonomics Society Inc.
T2 - 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018
Y2 - 1 October 2018 through 5 October 2018
ER -