Introduction to the theory of games

Research output: Chapter in Book/Report/Conference proceedingForeword/postscript

Abstract

This chapter provides a general introduction to the theory of games, as a prelude to other chapters in this Handbook of Dynamic Game Theory which discuss in depth various aspects of dynamic and differential games. The present chapter describes in general terms what game theory is, its historical origins, general formulation (concentrating primarily on static games), various solution concepts, and some key results (again primarily for static games). The conceptual framework laid out here sets the stage for dynamic games covered by other chapters in the Handbook.

Original languageEnglish (US)
Title of host publicationHandbook of Dynamic Game Theory
PublisherSpringer International Publishing
Pages3-59
Number of pages57
ISBN (Electronic)9783319443744
ISBN (Print)9783319443737
DOIs
StatePublished - Aug 12 2018

Keywords

  • Computational methods
  • Correlated equilibrium
  • Dynamic games
  • Game theory
  • Historical evolution of game theory
  • Linear-quadratic games
  • Nash equilibrium
  • Nonzero-sum games
  • Saddle-point equilibrium
  • Stackelberg equilibrium
  • Strategic equivalence
  • Zero-sum games

ASJC Scopus subject areas

  • Mathematics(all)
  • Economics, Econometrics and Finance(all)
  • Business, Management and Accounting(all)

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  • Cite this

    Başar, T. (2018). Introduction to the theory of games. In Handbook of Dynamic Game Theory (pp. 3-59). Springer International Publishing. https://doi.org/10.1007/978-3-319-44374-4_1