TY - GEN
T1 - Introducing AV-Sketch
T2 - 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2024
AU - Asha, Ashratuz Zavin
AU - Colley, Mark
AU - Sultana, Sharifa
AU - Sharlin, Ehud
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/9/22
Y1 - 2024/9/22
N2 - In the emerging automated vehicle (AV)-passenger interaction domain, there is no agreed-upon set of methods to design early concepts. Non-designers may find it challenging to brainstorm interfaces for unfamiliar technology like AVs. Therefore, we explore using an immersive virtual environment to enable expert and non-expert designers to actively participate in the design phases. We built AV-Sketch, an in-situ (on-site) simulator that allows the creation of automotive interfaces while being immersed in VR depicting diverse AV-passenger interactions. At first, we conducted a participatory design study (N=15) by utilizing PICTIVE (Plastic Interface for Collaborative Technology) to conceptualize human-machine interfaces for AV passengers. The findings led to the design of AV-Sketch, which we tested in a design session (N=10), assessing users' design experiences. Overall, participants felt more engaged and confident with the in-situ experience, enabling better contextualization of design ideas in real-world scenarios, with improved spatial considerations and dynamic aspects of in-vehicle interfaces.
AB - In the emerging automated vehicle (AV)-passenger interaction domain, there is no agreed-upon set of methods to design early concepts. Non-designers may find it challenging to brainstorm interfaces for unfamiliar technology like AVs. Therefore, we explore using an immersive virtual environment to enable expert and non-expert designers to actively participate in the design phases. We built AV-Sketch, an in-situ (on-site) simulator that allows the creation of automotive interfaces while being immersed in VR depicting diverse AV-passenger interactions. At first, we conducted a participatory design study (N=15) by utilizing PICTIVE (Plastic Interface for Collaborative Technology) to conceptualize human-machine interfaces for AV passengers. The findings led to the design of AV-Sketch, which we tested in a design session (N=10), assessing users' design experiences. Overall, participants felt more engaged and confident with the in-situ experience, enabling better contextualization of design ideas in real-world scenarios, with improved spatial considerations and dynamic aspects of in-vehicle interfaces.
KW - Automated vehicle
KW - participatory design
KW - VR design tool
UR - http://www.scopus.com/inward/record.url?scp=85205788618&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85205788618&partnerID=8YFLogxK
U2 - 10.1145/3640792.3675705
DO - 10.1145/3640792.3675705
M3 - Conference contribution
AN - SCOPUS:85205788618
T3 - 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2024 - Main Proceedings
SP - 83
EP - 93
BT - 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2024 - Main Proceedings
PB - Association for Computing Machinery
Y2 - 22 September 2024 through 25 September 2024
ER -