Interactive motion generation from examples

Okan Arikan, D. A. Forsyth

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who must move. In this paper, we present a framework that generates human motions by cutting and pasting motion capture data. Selecting a collection of clips that yields an acceptable motion is a combinatorial problem that we manage as a randomized search of a hierarchy of graphs. This approach can generate motion sequences that satisfy a variety of constraints automatically. The motions are smooth and human-looking. They are generated in real time so that we can author complex motions interactively. The algorithm generates multiple motions that satisfy a given set of constraints, allowing a variety of choices for the animator. It can easily synthesize multiple motions that interact with each other using constraints. This framework allows the extensive re-use of motion capture data for new purposes.

Original languageEnglish (US)
Title of host publicationProceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Pages483-490
Number of pages8
DOIs
StatePublished - 2002
Externally publishedYes
Event29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02 - San Antonio, TX, United States
Duration: Jul 23 2002Jul 26 2002

Publication series

NameProceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02

Other

Other29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Country/TerritoryUnited States
CitySan Antonio, TX
Period7/23/027/26/02

Keywords

  • animation with constraints
  • clustering
  • graph search
  • human motion
  • motion capture
  • motion synthesis

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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