TY - JOUR
T1 - Interactions in Sociotechnical Systems: Achieving Balance in the Use of an Augmented Reality Mobile Application
AU - Wooldridge, Abigail R.
AU - Morgan, John
AU - Ramadhani, Widya A.
AU - Hanson, Keith
AU - Vazquez-melendez, Elsa
AU - Kendhari, Harleena
AU - Shaikh, Nadia
AU - Riech, Teresa
AU - Mischler, Matthew
AU - Krzyzaniak, Sara
AU - Barton, Ginger
AU - Formella, Kyle T.
AU - Abbott, Zachary R.
AU - Farmer, John N.
AU - Ebert-allen, Rebecca
AU - Croland, Trina
N1 - Funding Information:
This work was supported by the Jump Applied Research for Community Health through applied research in Engineering and Simulation (ARCHES) endowment through the Health Care Engineering Systems Center under Grant [number p-182]. The researchers thank the clinicians who participated in this study – our research would not be possible without them. We thank the original caretakers of the land where we performed this study. The University of Illinois at Urbana-Champaign occupies the lands of the Peoria, Kaskaskia, Piankashaw, Wea, Miami, Mascoutin, Odawa, Sauk, Mesquaki, Kickapoo, Potawatomi, Ojibwe, and Chickasaw Nations.
Publisher Copyright:
© 2022, Human Factors and Ergonomics Society.
PY - 2024/3
Y1 - 2024/3
N2 - Objective: We explore relationships between barriers and facilitators experienced by users to understand dynamic interactions in sociotechnical systems and improve a mobile phone-based augmented reality application that teaches users about the contents of a standardized pediatric code cart. Background: Understanding interactions between performance obstacles and facilitators can provide guidance to (re)designing sociotechnical systems to improve system outcomes. Clinicians should know about contents and organization of code carts, and an augmented reality mobile application may improve that knowledge but changes the sociotechnical system in which they learn. Prior work identified barriers and facilitators impacting the use of this application—participants described dimensions together, indicating interactions that are explored in the current study. Method: We conducted four focus groups (number of clinicians = 18) and two interviews with clinicians who used the application. We performed a secondary analysis of focus group data exploring interactions between previously identified barriers and facilitators to application use. We used epistemic network analysis to visualize these interactions. Results: Work system barriers interacted with barriers and facilitators interacted with facilitators to amplify cumulative negative or positive impact, respectively. Facilitators balanced barriers, mitigating negative impact. Facilitators also exacerbated barriers, worsening negative impact. Conclusion: Barriers and facilitators interact and can amplify, balance, and exacerbate each other—notably, positives are not always positive. To obtain desired outcomes, interactions must be further considered in sociotechnical system design, for example, the potential improvements to the application we identified.
AB - Objective: We explore relationships between barriers and facilitators experienced by users to understand dynamic interactions in sociotechnical systems and improve a mobile phone-based augmented reality application that teaches users about the contents of a standardized pediatric code cart. Background: Understanding interactions between performance obstacles and facilitators can provide guidance to (re)designing sociotechnical systems to improve system outcomes. Clinicians should know about contents and organization of code carts, and an augmented reality mobile application may improve that knowledge but changes the sociotechnical system in which they learn. Prior work identified barriers and facilitators impacting the use of this application—participants described dimensions together, indicating interactions that are explored in the current study. Method: We conducted four focus groups (number of clinicians = 18) and two interviews with clinicians who used the application. We performed a secondary analysis of focus group data exploring interactions between previously identified barriers and facilitators to application use. We used epistemic network analysis to visualize these interactions. Results: Work system barriers interacted with barriers and facilitators interacted with facilitators to amplify cumulative negative or positive impact, respectively. Facilitators balanced barriers, mitigating negative impact. Facilitators also exacerbated barriers, worsening negative impact. Conclusion: Barriers and facilitators interact and can amplify, balance, and exacerbate each other—notably, positives are not always positive. To obtain desired outcomes, interactions must be further considered in sociotechnical system design, for example, the potential improvements to the application we identified.
KW - emergency medicine and resuscitation
KW - games
KW - virtual environments
KW - system design and analysis
KW - macroergonomics and the environment
KW - medical simulation/training and assessment
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U2 - 10.1177/00187208221093830
DO - 10.1177/00187208221093830
M3 - Article
C2 - 35549474
SN - 0018-7208
VL - 66
SP - 658
EP - 682
JO - Human Factors
JF - Human Factors
IS - 3
M1 - 001872082210938
ER -