TY - GEN
T1 - Interaction and user experiences with multimedia technologies
T2 - 3rd ACM International Workshop on Human-Centered Computing, HCC 2008, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
AU - Scherp, Ansgar
AU - Nack, Frank
AU - Nahrstedt, Klara
AU - Inoue, Masashi
AU - Girgensohn, Andreas
AU - Henrich, Andreas
AU - Sandhaus, Philipp
AU - Thieme, Sabine
AU - Zhou, Michelle
PY - 2008
Y1 - 2008
N2 - In this paper, we investigate future topics and challenges of interaction and user experience in multimedia We bring together different perspectives from overlapping fields of research such as multimedia, human-computer interaction, information retrieval, networked multimedia, and creative arts. Based on potential intersections, we define three application domains to be investigated further, as they create high demand and good prospect for long-lasting developments in the future. These application domains are: media working environments, media enter-/edutainment, and social media engagement. Each application domain is analyzed along five dimensions, namely: information quality, presentation quality, ambience, interactivity, and user expectations. Based on this analysis, we identify the most pressing research questions and key challenges for each area. Finally, we advocate a user-centered approach to tackle these challenges and questions in order to develop relevant multimedia applications that best meet the users' expectations.
AB - In this paper, we investigate future topics and challenges of interaction and user experience in multimedia We bring together different perspectives from overlapping fields of research such as multimedia, human-computer interaction, information retrieval, networked multimedia, and creative arts. Based on potential intersections, we define three application domains to be investigated further, as they create high demand and good prospect for long-lasting developments in the future. These application domains are: media working environments, media enter-/edutainment, and social media engagement. Each application domain is analyzed along five dimensions, namely: information quality, presentation quality, ambience, interactivity, and user expectations. Based on this analysis, we identify the most pressing research questions and key challenges for each area. Finally, we advocate a user-centered approach to tackle these challenges and questions in order to develop relevant multimedia applications that best meet the users' expectations.
KW - Creative Arts
KW - Humancomputer Interaction
KW - Information Retrieval
KW - Interaction
KW - Multimedia
KW - Networked Multimedia
KW - User Experience
UR - http://www.scopus.com/inward/record.url?scp=77950488540&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77950488540&partnerID=8YFLogxK
U2 - 10.1145/1462027.1462028
DO - 10.1145/1462027.1462028
M3 - Conference contribution
AN - SCOPUS:77950488540
SN - 9781605583204
T3 - MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops
SP - 1
EP - 6
BT - 3rd ACM International Workshop on Human-Centered Computing, HCC 2008, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
Y2 - 27 October 2008 through 31 October 2008
ER -