Integrating Immersive Technology into Small Group Learning Environments

Taehyun Kim, James Planey, Robb Lindgren, Jina Kang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The goals of this study were to explore (a) whether students learn critical STEM content through group activities that integrate immersive virtual reality (VR) with more traditional digital simulations, and (b) whether choosing to use VR affects students' learning and their perceptions of the activity. The results indicate overall improved pre-post learning outcomes for students in multiple sections of a college astronomy course who participated in the multi-device activity.

Original languageEnglish (US)
Title of host publicationISLS Annual Meeting 2021 Reflecting the Past and Embracing the Future - 15th International Conference of the Learning Sciences, ICLS 2021
EditorsErica de Vries, Yotam Hod, June Ahn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1137-1138
Number of pages2
ISBN (Electronic)9781737330615
StatePublished - 2021
Event15th International Conference of the Learning Sciences, ICLS 2021 - Virtual, Online
Duration: Jun 8 2021Jun 11 2021

Publication series

NameProceedings of International Conference of the Learning Sciences, ICLS
ISSN (Print)1814-9316

Conference

Conference15th International Conference of the Learning Sciences, ICLS 2021
CityVirtual, Online
Period6/8/216/11/21

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Fingerprint

Dive into the research topics of 'Integrating Immersive Technology into Small Group Learning Environments'. Together they form a unique fingerprint.

Cite this