TY - GEN
T1 - Initialization and Alignment for Adversarial Texture Optimization
AU - Zhao, Xiaoming
AU - Zhao, Zhizhen
AU - Schwing, Alexander G.
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.
AB - While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.
KW - Scene analysis
KW - Texture reconstruction
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U2 - 10.1007/978-3-031-25066-8_34
DO - 10.1007/978-3-031-25066-8_34
M3 - Conference contribution
AN - SCOPUS:85151119020
SN - 9783031250651
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 587
EP - 604
BT - Computer Vision – ECCV 2022 Workshops, Proceedings
A2 - Karlinsky, Leonid
A2 - Michaeli, Tomer
A2 - Nishino, Ko
PB - Springer
T2 - 17th European Conference on Computer Vision, ECCV 2022
Y2 - 23 October 2022 through 27 October 2022
ER -