TY - GEN
T1 - Initialization and Alignment for Adversarial Texture Optimization
AU - Zhao, Xiaoming
AU - Zhao, Zhizhen
AU - Schwing, Alexander G.
N1 - Acknowledgements. Supported in part by NSF grants 1718221, 2008387, 2045586, 2106825, MRI #1725729, and NIFA award 2020-67021-32799.
PY - 2022
Y1 - 2022
N2 - While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.
AB - While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.
KW - Scene analysis
KW - Texture reconstruction
UR - http://www.scopus.com/inward/record.url?scp=85142687758&partnerID=8YFLogxK
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U2 - 10.1007/978-3-031-19812-0_37
DO - 10.1007/978-3-031-19812-0_37
M3 - Conference contribution
AN - SCOPUS:85142687758
SN - 9783031198113
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 641
EP - 658
BT - Computer Vision – ECCV 2022 - 17th European Conference, 2022, Proceedings
A2 - Avidan, Shai
A2 - Brostow, Gabriel
A2 - Cissé, Moustapha
A2 - Farinella, Giovanni Maria
A2 - Hassner, Tal
PB - Springer
T2 - 17th European Conference on Computer Vision, ECCV 2022
Y2 - 23 October 2022 through 27 October 2022
ER -