Improving interaction models for generating and managing alternative ideas during early design work

Brittany N. Smith, Anbang Xu, Brian P. Bailey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A principle of early design work is to generate and manage multiple ideas, as this fosters creative insight. As computer tools are being increasingly used for early design work, it is critical to understand how their interaction models affect idea management. This paper reports results of a user study comparing how the use of three interaction models - tab interfaces, layered canvases, and spatial maps - affects working with multiple ideas. Designers (N=18) created and managed ideas for realistic design tasks using each model. We observed strategies for creating and managing ideas, measured process outcomes and tool interactions, and gained extensive participant feedback. From the results, we derive new lessons that can be broadly applied to improve how interfaces support multiple ideas and implemented the lessons within one model to demonstrate their efficacy.

Original languageEnglish (US)
Title of host publicationProceedings - Graphics Interface 2010
Pages121-128
Number of pages8
StatePublished - 2010
Event36th Graphics Interface Conference, GI 2010 - Ottawa, ON, Canada
Duration: May 31 2010Jun 2 2010

Publication series

NameProceedings - Graphics Interface
ISSN (Print)0713-5424

Other

Other36th Graphics Interface Conference, GI 2010
Country/TerritoryCanada
CityOttawa, ON
Period5/31/106/2/10

Keywords

  • Creativity
  • Design
  • Multiple ideas
  • Reflection

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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