TY - GEN
T1 - Immersive molecular visualization and interactive modeling with commodity hardware
AU - Stone, John E.
AU - Kohlmeyer, Axel
AU - Vandivort, Kirby L.
AU - Schulten, Klaus
N1 - Funding Information:
This work was supported by the National Institutes of Health, under grant P41-RR05969 and the National Science Foundation, under grant no. 0946358. The authors wish to thank Justin Gullingsrud, Paul Grayson, Marc Baaden, and Martijn Kragtwijk for their code contributions and feedback related to the VR and haptics interfaces in VMD over the years. We would also like to thank Russell Taylor for the development and ongoing maintenance of VRPN, and many useful discussions related to haptic interfaces. A.K. thanks Tom Anderson of Novint Inc. for donation of two Falcon devices for implementing VRPN support and Greg and Gary Scantlen for stimulating discussions and more.
PY - 2010
Y1 - 2010
N2 - Continuing advances in development of multi-core CPUs, GPUs, and low-cost six-degree-of-freedom virtual reality input devices have created an unprecedented opportunity for broader use of interactive molecular modeling and immersive visualization of large molecular complexes. We describe the design and implementation of VMD, a popular molecular visualization and modeling tool that supports both desktop and immersive virtual reality environments, and includes support for a variety of multi-modal user interaction mechanisms. A number of unique challenges arise in supporting immersive visualization and advanced input devices within software that is used by a broad community of scientists that often have little background in the use or administration of these technologies. We share our experiences in supporting VMD on existing and upcoming low-cost virtual reality hardware platforms, and we give our perspective on how these technologies can be improved and employed to enable next-generation interactive molecular simulation tools for broader use by the molecular modeling community.
AB - Continuing advances in development of multi-core CPUs, GPUs, and low-cost six-degree-of-freedom virtual reality input devices have created an unprecedented opportunity for broader use of interactive molecular modeling and immersive visualization of large molecular complexes. We describe the design and implementation of VMD, a popular molecular visualization and modeling tool that supports both desktop and immersive virtual reality environments, and includes support for a variety of multi-modal user interaction mechanisms. A number of unique challenges arise in supporting immersive visualization and advanced input devices within software that is used by a broad community of scientists that often have little background in the use or administration of these technologies. We share our experiences in supporting VMD on existing and upcoming low-cost virtual reality hardware platforms, and we give our perspective on how these technologies can be improved and employed to enable next-generation interactive molecular simulation tools for broader use by the molecular modeling community.
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U2 - 10.1007/978-3-642-17274-8_38
DO - 10.1007/978-3-642-17274-8_38
M3 - Conference contribution
AN - SCOPUS:78650777505
SN - 3642172733
SN - 9783642172731
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 382
EP - 393
BT - Advances in Visual Computing - 6th International Symposium, ISVC 2010, Proceedings
T2 - 6th International, Symposium on Visual Computing, ISVC 2010
Y2 - 29 November 2010 through 1 December 2010
ER -