TY - GEN
T1 - Immersive environments for rehabilitation activities
AU - Bajcsy, Peter
AU - McHenry, Kenton
AU - Na, Hye Jung
AU - Malik, Rahul
AU - Spencer, Andrew
AU - Lee, Suk Kyu
AU - Kooper, Rob
AU - Frogley, Mike
PY - 2009
Y1 - 2009
N2 - This paper presents (a) new technologies for real-time immersion of humans into virtual reality (VR) environments with non-invasive real-time three-dimensional (3D) imaging, (b) a new methodology for evaluating immersive VR spaces in rehabilitation applications, and (c) experimental results documenting the benefits of Immersive VR (IVR) spaces for regaining proprioception. Our work focuses on designing immersive VR spaces with non-invasive multimedia sensory inputs where real time digital clones of humans are fused with virtual scenes for rehabilitation purposes. We hypothesize that humans with proprioceptive impairments can use their other senses as the proprioceptive feedback from real-time 3D+color reconstructions of their bodies in space. The objective is to investigate this hypothesis and quantify any benefits of immersive environments for regaining proprioception as one example of a rehabilitation application. The paper describes (a) the portable immersive VR system for real time 3D imaging, reconstruction and rendering, (b) a new methodology for quantitative evaluations of rehabilitation experiments in immersive VR spaces, and (c) the experimental results obtained for validating the above hypothesis with wheelchair basketball athletes. The novelty of the work lies in the first of its kind evaluation of the benefits of immersive VR spaces with multimedia cues for regaining proprioception.
AB - This paper presents (a) new technologies for real-time immersion of humans into virtual reality (VR) environments with non-invasive real-time three-dimensional (3D) imaging, (b) a new methodology for evaluating immersive VR spaces in rehabilitation applications, and (c) experimental results documenting the benefits of Immersive VR (IVR) spaces for regaining proprioception. Our work focuses on designing immersive VR spaces with non-invasive multimedia sensory inputs where real time digital clones of humans are fused with virtual scenes for rehabilitation purposes. We hypothesize that humans with proprioceptive impairments can use their other senses as the proprioceptive feedback from real-time 3D+color reconstructions of their bodies in space. The objective is to investigate this hypothesis and quantify any benefits of immersive environments for regaining proprioception as one example of a rehabilitation application. The paper describes (a) the portable immersive VR system for real time 3D imaging, reconstruction and rendering, (b) a new methodology for quantitative evaluations of rehabilitation experiments in immersive VR spaces, and (c) the experimental results obtained for validating the above hypothesis with wheelchair basketball athletes. The novelty of the work lies in the first of its kind evaluation of the benefits of immersive VR spaces with multimedia cues for regaining proprioception.
KW - 3D video
KW - Citizens with disabilities
KW - Evaluation methodology
UR - http://www.scopus.com/inward/record.url?scp=72449210199&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=72449210199&partnerID=8YFLogxK
U2 - 10.1145/1631272.1631425
DO - 10.1145/1631272.1631425
M3 - Conference contribution
AN - SCOPUS:72449210199
SN - 9781605586083
T3 - MM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums
SP - 829
EP - 832
BT - MM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums
T2 - 17th ACM International Conference on Multimedia, MM'09, with Co-located Workshops and Symposiums
Y2 - 19 October 2009 through 24 October 2009
ER -