Abstract

This paper proposes a new approach for the image-based rendering (IBR) problem. IBR has many potential applications such as remote reality, telepresence in which traditional computer graphic techniques require high computational complexity. Our algorithm proactively propagates all available information from actual cameras to virtual cameras, using a depth availability assumption. This process turns the IBR problem into a nonuniform interpolation problem at the virtual camera image plane, which can be done efficiently at once for all image pixels. Experimental results show the proposed algorithm has low computational complexity and produces accurate rendering, especially around object boundaries-where most of existing methods fail.

Original languageEnglish (US)
Title of host publication2005 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP '05 - Proceedings - Image and Multidimensional Signal Processing Multimedia Signal Processing
PagesII589-II592
DOIs
StatePublished - 2005
Event2005 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP '05 - Philadelphia, PA, United States
Duration: Mar 18 2005Mar 23 2005

Publication series

NameICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings
VolumeII
ISSN (Print)1520-6149

Other

Other2005 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP '05
Country/TerritoryUnited States
CityPhiladelphia, PA
Period3/18/053/23/05

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Electrical and Electronic Engineering

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