"I'm the Jedi!" - A case study of user experience in 3D tele-immersive gaming

Wanmin Wu, Ahsan Arefin, Zixia Huang, Pooja Agarwal, Shu Shi, Raoul Rivas, Klara Nahrstedt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we present the results from a quantitative and qualitative study of distributed gaming in 3D tele-immersive (3DTI) environments. We explore the Quality of Experience (QoE) of users in the new cyber-physical gaming environment. Guided by a theoretical QoE model, we conducted a case study and evaluated the impact of various Quality of Service (QoS) metrics (e.g., end-to-end delay, visual quality, etc.) on 3DTI gaming experience. We also identified a number of non-technical factors that are not captured by the original theoretical model, such as age, social interaction, and physical setup. Our analysis highlights new implications for the next-generation gaming system design, as well as a more comprehensive conceptual framework that captures nontechnical influences for user experience in such environments.

Original languageEnglish (US)
Title of host publicationProceedings - 2010 IEEE International Symposium on Multimedia, ISM 2010
Pages220-227
Number of pages8
DOIs
StatePublished - 2010
Event2010 IEEE International Symposium on Multimedia, ISM 2010 - Taichung, Taiwan, Province of China
Duration: Dec 13 2010Dec 15 2010

Publication series

NameProceedings - 2010 IEEE International Symposium on Multimedia, ISM 2010

Other

Other2010 IEEE International Symposium on Multimedia, ISM 2010
Country/TerritoryTaiwan, Province of China
CityTaichung
Period12/13/1012/15/10

Keywords

  • 3D tele-immersion
  • Gaming
  • Quality of Experience
  • Quality of Service

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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