TY - GEN
T1 - Identifying potential usability challenges for XBOX 360 kinect exergames for olderadults
AU - Marinelli, Elena C.
AU - Rogers, Wendy A.
N1 - Publisher Copyright:
Copyright 2014 Human Factors and Ergonomics Society.
PY - 2014
Y1 - 2014
N2 - Many older adults could benefit from additional exercise. In 2011, over 54% of adults between the ages of 65 and 74 and 68% of adults ages 75 and above did not meet the 2008 U.S. Federal Physical Activity guidelines for either aerobic or muscle strengthening activities, according to the National Center for Health Statistics (Schiller, Lucas, & Peregoy, 2012, p. 100). Exergames, video games where players engage in physical activity, could help older adults elevate their levels of physical activity in order to gain associated health benefits. However, most exergames on the market are not designed for older users. Two exergames for Microsoft Xbox 360 with Kinect were evaluated using heuristic task analysis and heuristic evaluation with consideration of older adults' abilities and limitations. Implications for developing training programs to maximize effective use of exergames for older adults are discussed.
AB - Many older adults could benefit from additional exercise. In 2011, over 54% of adults between the ages of 65 and 74 and 68% of adults ages 75 and above did not meet the 2008 U.S. Federal Physical Activity guidelines for either aerobic or muscle strengthening activities, according to the National Center for Health Statistics (Schiller, Lucas, & Peregoy, 2012, p. 100). Exergames, video games where players engage in physical activity, could help older adults elevate their levels of physical activity in order to gain associated health benefits. However, most exergames on the market are not designed for older users. Two exergames for Microsoft Xbox 360 with Kinect were evaluated using heuristic task analysis and heuristic evaluation with consideration of older adults' abilities and limitations. Implications for developing training programs to maximize effective use of exergames for older adults are discussed.
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U2 - 10.1177/1541931214581260
DO - 10.1177/1541931214581260
M3 - Conference contribution
AN - SCOPUS:84949810739
T3 - Proceedings of the Human Factors and Ergonomics Society
SP - 1247
EP - 1251
BT - 2014 International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014
PB - Human Factors an Ergonomics Society Inc.
T2 - 58th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014
Y2 - 27 October 2014 through 31 October 2014
ER -