Identifying potential usability challenges for XBOX 360 kinect exergames for olderadults

Elena C. Marinelli, Wendy A. Rogers

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Many older adults could benefit from additional exercise. In 2011, over 54% of adults between the ages of 65 and 74 and 68% of adults ages 75 and above did not meet the 2008 U.S. Federal Physical Activity guidelines for either aerobic or muscle strengthening activities, according to the National Center for Health Statistics (Schiller, Lucas, & Peregoy, 2012, p. 100). Exergames, video games where players engage in physical activity, could help older adults elevate their levels of physical activity in order to gain associated health benefits. However, most exergames on the market are not designed for older users. Two exergames for Microsoft Xbox 360 with Kinect were evaluated using heuristic task analysis and heuristic evaluation with consideration of older adults' abilities and limitations. Implications for developing training programs to maximize effective use of exergames for older adults are discussed.

Original languageEnglish (US)
Title of host publication2014 International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014
PublisherHuman Factors an Ergonomics Society Inc.
Pages1247-1251
Number of pages5
ISBN (Electronic)9780945289456
DOIs
StatePublished - 2014
Externally publishedYes
Event58th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014 - Chicago, United States
Duration: Oct 27 2014Oct 31 2014

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2014-January
ISSN (Print)1071-1813

Other

Other58th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014
Country/TerritoryUnited States
CityChicago
Period10/27/1410/31/14

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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