Identifying and Coding STEM Interest Triggers in a Summer Camp

Sherry Yi, Matt Gadbury, H Chad Lane

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Our work investigates interest triggering, a necessary component of sustaining and developing long-term interest in STEM. We gathered interview data from middle school aged learners (N = 7) at a science-focused Minecraft summer camp over a period of one week. We first identified STEM interest triggering episodes, then categorized each episode based on codes developed previously by Renninger and Bachrach (2016). Our initial findings show differences in the frequency of interest triggering episodes across individuals and suggest that personal relevance and the use of Minecraft played prominent roles.
Original languageEnglish (US)
Title of host publicationProceedings of the 15th International Conference of the Learning Sciences - ICLS 2021
EditorsErica de Vries, Yotam Hod, June Ahn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages915-916
Number of pages2
ISBN (Electronic)9781737330615
DOIs
StatePublished - 2021
Event15th International Conference of the Learning Sciences, ICLS 2021 - Virtual, Online
Duration: Jun 8 2021Jun 11 2021

Publication series

NameProceedings of International Conference of the Learning Sciences, ICLS
ISSN (Print)1814-9316

Conference

Conference15th International Conference of the Learning Sciences, ICLS 2021
CityVirtual, Online
Period6/8/216/11/21

Keywords

  • STEM learning
  • interest development
  • summer camp
  • technology
  • videogames

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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