Abstract
Humans can learn spatial information through navigation in the environment. The nature of these spatial representations is constantly debated, including whether they conform to Euclidean geometry. The present study examined the types of Euclidean representations people may form while learning virtual wormhole mazes. Participants explored Euclidean or non-Euclidean tunnel mazes and drew maps of the landmark layout on a 2D canvas. The results showed that people have different, consistent strategies, some mainly preserving distance information while others mainly preserving turning angles. The straightness of the segments was mostly preserved. These results suggest that representations of non-Euclidean space may be highly variable across individuals, and possible Euclidean solutions need to be carefully examined before testing Euclidean vs alternative models.
Original language | English (US) |
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Pages (from-to) | 112-131 |
Number of pages | 20 |
Journal | Spatial Cognition and Computation |
Volume | 23 |
Issue number | 2 |
DOIs | |
State | Published - 2023 |
Keywords
- Euclidean geometry
- Spatial representation
- cognitive map
- virtual reality
- wormhole
ASJC Scopus subject areas
- Modeling and Simulation
- Experimental and Cognitive Psychology
- Computer Vision and Pattern Recognition
- Earth-Surface Processes
- Computer Graphics and Computer-Aided Design