Human-centered face computing in multimedia interaction and communication

Yun Fu, Hao Tang, Jilin Tu, Hai Tao, Thomas S. Huang

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Facial image computing has been an extensively studied topic since its wide applications in human-centered computing, human-avatar interaction, virtual reality, and multimedia communication. Successful systems have been equipped with realistic face models, efficient compression algorithms, reliable animation techniques and user friendly interaction schemes. In this chapter, we will mainly focus on techniques, algorithms, models, applications and real-world systems. Comprehensive summarization of the state-of-the-art works will be presented as well as our experiences and contributions in the field, especially several real prototype systems developed in our group, such as the online interactive gaming system hMouse, humanoid emotive audio-visual avatar, and 3D face/head tracking based video compression. Performances of these three systems are also illustrated based on standard evaluations.

Original languageEnglish (US)
Title of host publicationIntelligent Multimedia Communication
Subtitle of host publicationTechniques and Applications
EditorsChang Wen Chen, Zhu Li, Shiguo Lian
Pages465-505
Number of pages41
DOIs
StatePublished - 2010

Publication series

NameStudies in Computational Intelligence
Volume280
ISSN (Print)1860-949X

ASJC Scopus subject areas

  • Artificial Intelligence

Fingerprint Dive into the research topics of 'Human-centered face computing in multimedia interaction and communication'. Together they form a unique fingerprint.

Cite this