How advergame content influences explicit and implicit brand attitudes: When violence spills over

Martin K.J. Waiguny, Michelle R. Nelson, Bernhard Marko

Research output: Contribution to journalArticlepeer-review

Abstract

Well-liked advergames foster favorable brand attitudes. Research has been conducted on games where the content offers positive associations (e.g., racing: speed) that may transfer to the brand. Yet games may offer negative associations (e.g., combat: violence). Using the affect transfer and associative-propositional evaluation models, we test the influence of game content (combat, racing) on implicit and explicit brand attitudes. Results of an experiment showed that negative content resulted in less favorable attitudes toward the game and the implicit (unfamiliar) brand attitudes. The relationship between content and explicit attitude toward the brand was mediated by attitude toward the game.

Original languageEnglish (US)
Pages (from-to)155-169
Number of pages15
JournalJournal of Advertising
Volume42
Issue number2-3
DOIs
StatePublished - Apr 3 2013

ASJC Scopus subject areas

  • Business and International Management
  • Communication
  • Marketing

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