TY - JOUR
T1 - How advergame content influences explicit and implicit brand attitudes
T2 - When violence spills over
AU - Waiguny, Martin K.J.
AU - Nelson, Michelle R.
AU - Marko, Bernhard
PY - 2013/4/3
Y1 - 2013/4/3
N2 - Well-liked advergames foster favorable brand attitudes. Research has been conducted on games where the content offers positive associations (e.g., racing: speed) that may transfer to the brand. Yet games may offer negative associations (e.g., combat: violence). Using the affect transfer and associative-propositional evaluation models, we test the influence of game content (combat, racing) on implicit and explicit brand attitudes. Results of an experiment showed that negative content resulted in less favorable attitudes toward the game and the implicit (unfamiliar) brand attitudes. The relationship between content and explicit attitude toward the brand was mediated by attitude toward the game.
AB - Well-liked advergames foster favorable brand attitudes. Research has been conducted on games where the content offers positive associations (e.g., racing: speed) that may transfer to the brand. Yet games may offer negative associations (e.g., combat: violence). Using the affect transfer and associative-propositional evaluation models, we test the influence of game content (combat, racing) on implicit and explicit brand attitudes. Results of an experiment showed that negative content resulted in less favorable attitudes toward the game and the implicit (unfamiliar) brand attitudes. The relationship between content and explicit attitude toward the brand was mediated by attitude toward the game.
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U2 - 10.1080/00913367.2013.774590
DO - 10.1080/00913367.2013.774590
M3 - Article
AN - SCOPUS:84877957938
SN - 0091-3367
VL - 42
SP - 155
EP - 169
JO - Journal of Advertising
JF - Journal of Advertising
IS - 2-3
ER -