Holoportation: Virtual 3D Teleportation in Real-time

Sergio Orts-Escolano, David Kim, Qin Cai, Christoph Rhemann, Philip Davidson, Philip Chou, Sean Fanello, Sameh Khamis, Sarah Mennicken, Wayne Chang, Mingsong Dou, Julien Valentin, Adarsh Kowdle, Vladimir Tankovich, Vivek Pradeep, Yury Degtyarev, Charles Loop, Shenlong Wang, Sing Bing Kang, Pushmeet KohliYuliya Lutchyn, Cem Keskin, Shahram Izadi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present an end-to-end system for augmented and virtual reality telepresence, called Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an entire space, including people, furniture and objects, using a set of new depth cameras. These 3D models can also be transmitted in real-time to remote users. This allows users wearing virtual or augmented reality displays to see, hear and interact with remote participants in 3D, almost as if they were present in the same physical space. From an audio-visual perspective, communicating and interacting with remote users edges closer to face-to-face communication. This paper describes the Holoportation technical system in full, its key interactive capabilities, the application scenarios it enables, and an initial qualitative study of using this new communication medium.

Original languageEnglish (US)
Title of host publicationUIST 2016 - Proceedings of the 29th Annual Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery
Pages741-754
Number of pages14
ISBN (Electronic)9781450345316
DOIs
StatePublished - Oct 16 2016
Externally publishedYes
Event29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan
Duration: Oct 16 2016Oct 19 2016

Publication series

NameUIST 2016 - Proceedings of the 29th Annual Symposium on User Interface Software and Technology

Other

Other29th Annual Symposium on User Interface Software and Technology, UIST 2016
Country/TerritoryJapan
CityTokyo
Period10/16/1610/19/16

Keywords

  • 3d capture
  • Depth cameras
  • GPU
  • Mixed reality
  • Non-rigid reconstruction
  • Real-time
  • Telepresence

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

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