TY - JOUR
T1 - High-quality visualization for geographically distributed 3-D teleimmersive applications
AU - Vasudevan, Ramanarayan
AU - Kurillo, Gregorij
AU - Lobaton, Edgar
AU - Bernardin, Tony
AU - Kreylos, Oliver
AU - Bajcsy, Ruzena
AU - Nahrstedt, Klara
N1 - Funding Information:
Manuscript received November 01, 2010; accepted January 24, 2011. Date of publication March 10, 2011; date of current version May 18, 2011. This work was supported in part by NSF (grants: 0703787, 0724681, 0937060), HP Labs, EADS, and CITRIS at University of California, Berkeley. The associate editor coordinating the review of this manuscript and approving it for publication was Dr. Zhengyou Zhang.
PY - 2011/6
Y1 - 2011/6
N2 - The growing popularity of 3-D movies has led to the rapid development of numerous affordable consumer 3-D displays. In contrast, the development of technology to generate 3-D content has lagged behind considerably. In spite of significant improvements to the quality of imaging devices, the accuracy of the algorithms that generate 3-D data, and the hardware available to render such data, the algorithms available to calibrate, reconstruct, and then visualize such data remain difficult to use, extremely noise sensitive, and unreasonably slow. In this paper, we present a multi-camera system that creates a highly accurate (on the order of a centimeter), 3-D reconstruction of an environment in real-time (under 30 ms) that allows for remote interaction between users. This paper focuses on addressing the aforementioned deficiencies by describing algorithms to calibrate, reconstruct, and render objects in the system. We demonstrate the accuracy and speed of our results on a variety of benchmarks and data collected from our own system.
AB - The growing popularity of 3-D movies has led to the rapid development of numerous affordable consumer 3-D displays. In contrast, the development of technology to generate 3-D content has lagged behind considerably. In spite of significant improvements to the quality of imaging devices, the accuracy of the algorithms that generate 3-D data, and the hardware available to render such data, the algorithms available to calibrate, reconstruct, and then visualize such data remain difficult to use, extremely noise sensitive, and unreasonably slow. In this paper, we present a multi-camera system that creates a highly accurate (on the order of a centimeter), 3-D reconstruction of an environment in real-time (under 30 ms) that allows for remote interaction between users. This paper focuses on addressing the aforementioned deficiencies by describing algorithms to calibrate, reconstruct, and render objects in the system. We demonstrate the accuracy and speed of our results on a variety of benchmarks and data collected from our own system.
KW - 3-D teleimmersion
KW - 3-D video
KW - Human-computer interaction
KW - real-time
KW - stereo reconstruction
KW - virtual reality
KW - visualization
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U2 - 10.1109/TMM.2011.2123871
DO - 10.1109/TMM.2011.2123871
M3 - Article
AN - SCOPUS:79957488992
SN - 1520-9210
VL - 13
SP - 573
EP - 584
JO - IEEE Transactions on Multimedia
JF - IEEE Transactions on Multimedia
IS - 3
M1 - 5727958
ER -