TY - GEN
T1 - Head pose computation for very low bit-rate video coding
AU - Lopez, Ricardo
AU - Huang, Thomas S.
N1 - Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 1995.
PY - 1995
Y1 - 1995
N2 - In this paper we examine the problem of determining 3D human head pose from a sequence of 2D grey scale images. Computation of head pose is vital in many areas of human head modeling and applications include model-based video compression, face recognition, 3D head tracking, and Human Computer Intelligent Interaction (HCII). A significant amount of research has been done in the general area of 3D object alignment for recognition and modeling purposes with much of the work concentrating on applying techniques to simple polyhedral objects such as cubes or polyhedrons. We take these techniques a step further and apply them to grey scale images of human heads using a set of distinguishing facial features. Using at least 3 of these features visible in each 2D image, we compute the pose relative to a given 3D model. We optimize the selection of feature points by minimizing the error in mapping the remaining points with the computed pose. The results we obtain for a wide range of head orientations and scales proved to be quite accurate. In addition, the computational efficiency of the system is high enough to be used in real-time head tracking or a model-based video coding system.
AB - In this paper we examine the problem of determining 3D human head pose from a sequence of 2D grey scale images. Computation of head pose is vital in many areas of human head modeling and applications include model-based video compression, face recognition, 3D head tracking, and Human Computer Intelligent Interaction (HCII). A significant amount of research has been done in the general area of 3D object alignment for recognition and modeling purposes with much of the work concentrating on applying techniques to simple polyhedral objects such as cubes or polyhedrons. We take these techniques a step further and apply them to grey scale images of human heads using a set of distinguishing facial features. Using at least 3 of these features visible in each 2D image, we compute the pose relative to a given 3D model. We optimize the selection of feature points by minimizing the error in mapping the remaining points with the computed pose. The results we obtain for a wide range of head orientations and scales proved to be quite accurate. In addition, the computational efficiency of the system is high enough to be used in real-time head tracking or a model-based video coding system.
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U2 - 10.1007/3-540-60268-2_327
DO - 10.1007/3-540-60268-2_327
M3 - Conference contribution
AN - SCOPUS:84947566562
SN - 3540602682
SN - 9783540602682
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 440
EP - 447
BT - Computer Analysis of Images and Patterns - 6th International Conference, CAIP 1995, Proceedings
A2 - Hlavac, Vaclav
A2 - Sara, Radim
PB - Springer
T2 - 6th International Conference on Computer Analysis of Images and Patterns, CAIP 1995
Y2 - 6 September 1995 through 8 September 1995
ER -