TY - GEN
T1 - Get me to my GATE on time
T2 - 22nd European Conference on Artificial Intelligence, ECAI 2016
AU - Schlenker, Aaron
AU - Brown, Matthew
AU - Sinha, Arunesh
AU - Tambe, Milind
AU - Mehta, Ruta
N1 - Publisher Copyright:
© 2016 The Authors and IOS Press.
PY - 2016
Y1 - 2016
N2 - Threat Screening Games (TSGs) are used in domains where there is a set of individuals or objects to screen with a limited amount of screening resources available to screen them. TSGs are broadly applicable to domains like airport passenger screening, stadium screening, cargo container screening, etc. Previous work on TSGs focused only on the Bayesian zero-sum case and provided the MGA algorithm to solve these games. In this paper, we solve Bayesian general-sum TSGs which we prove are NP-hard even when exploiting a compact marginal representation. We also present an algorithm based upon a adversary type hierarchical tree decomposition and an efficient branch-and-bound search to solve Bayesian generalsum TSGs. With this we provide four contributions: (1) GATE, the first algorithm for solving Bayesian general-sum TSGs, which uses hierarchical type trees and a novel branch-and-bound search, (2) the Branch-and-Guide approach which combines branch-and-bound search with the MGA algorithm for the first time, (3) heuristics based on properties of TSGs for accelerated computation of GATE, and (4) experimental results showing the scalability of GATE needed for real-world domains.
AB - Threat Screening Games (TSGs) are used in domains where there is a set of individuals or objects to screen with a limited amount of screening resources available to screen them. TSGs are broadly applicable to domains like airport passenger screening, stadium screening, cargo container screening, etc. Previous work on TSGs focused only on the Bayesian zero-sum case and provided the MGA algorithm to solve these games. In this paper, we solve Bayesian general-sum TSGs which we prove are NP-hard even when exploiting a compact marginal representation. We also present an algorithm based upon a adversary type hierarchical tree decomposition and an efficient branch-and-bound search to solve Bayesian generalsum TSGs. With this we provide four contributions: (1) GATE, the first algorithm for solving Bayesian general-sum TSGs, which uses hierarchical type trees and a novel branch-and-bound search, (2) the Branch-and-Guide approach which combines branch-and-bound search with the MGA algorithm for the first time, (3) heuristics based on properties of TSGs for accelerated computation of GATE, and (4) experimental results showing the scalability of GATE needed for real-world domains.
UR - http://www.scopus.com/inward/record.url?scp=85013074675&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85013074675&partnerID=8YFLogxK
U2 - 10.3233/978-1-61499-672-9-1476
DO - 10.3233/978-1-61499-672-9-1476
M3 - Conference contribution
AN - SCOPUS:85013074675
T3 - Frontiers in Artificial Intelligence and Applications
SP - 1476
EP - 1484
BT - Frontiers in Artificial Intelligence and Applications
A2 - Kaminka, Gal A.
A2 - Dignum, Frank
A2 - Hullermeier, Eyke
A2 - Bouquet, Paolo
A2 - Dignum, Virginia
A2 - Fox, Maria
A2 - van Harmelen, Frank
PB - IOS Press
Y2 - 29 August 2016 through 2 September 2016
ER -