Genomics Analogy Model for Educators (GAME): From jumping genes to alternative splicing

Joanie Corn, Barry R. Pittendrigh, Kathryn S. Orvis

Research output: Contribution to journalArticlepeer-review

Abstract

Studies have shown that there is usually a lack of understanding concerning the fields of genetics and genomics among high school students (Lewis and Wood-Robinson, 2000). A recent article (Kirkpatrick et al, 2002) introduced the GAME (Genomics Analogy Model for Educators) model and two of its components: (1) explaining sequencing technology with Lego, blocks, and (2) using a small town analogy to explain cellular biology. GAME is a computer-based tutorial that uses simple analogies to convey scientific information. STAM (Small Town Analogy Model) is a way of explaining many aspects of molecular biology and genomics, such as transcription and translation. In this article, STAM has been expanded to include a more in-depth look at genomes, by covering the topics of jumping genes, the C-value paradox, and alternative splicing.

Original languageEnglish (US)
Pages (from-to)24-26
Number of pages3
JournalJournal of Biological Education
Volume39
Issue number1
DOIs
StatePublished - 2004
Externally publishedYes

Keywords

  • Alternative splicing
  • Biotechnology
  • Genetics
  • Genomics

ASJC Scopus subject areas

  • Education
  • General Agricultural and Biological Sciences

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