Gaming the system: Semiotic indeterminacy and political circulation in the new age of revolution

Research output: Contribution to journalArticlepeer-review

Abstract

I compare the context-based discursive strategies of Otpor! - the Serbian student Resistance movement - as they unfolded in real-time, with the ways those strategies were represented through a widely circulating video game, A Force More Powerful, used to train activists in non-violent revolution. What made Otpor's discursive practices effective in Serbia was a semiotic indeterminacy that allowed activists to rally a broad and diverse coalition of citizens and politicians. This indeterminacy was difficult to translate within the procedural and causal logic of the game's programming and design. I argue that the logics encoded in the game circulated as a global pedagogy of non-violent revolution and democratization as much because of their specific pragmatic features as their powerful ideological and institutional backing.

Original languageEnglish (US)
Pages (from-to)372-385
Number of pages14
JournalLanguage and Communication
Volume32
Issue number4
DOIs
StatePublished - Oct 2012

ASJC Scopus subject areas

  • Social Psychology
  • Language and Linguistics
  • Experimental and Cognitive Psychology
  • Communication
  • Linguistics and Language

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