Abstract
I compare the context-based discursive strategies of Otpor! - the Serbian student Resistance movement - as they unfolded in real-time, with the ways those strategies were represented through a widely circulating video game, A Force More Powerful, used to train activists in non-violent revolution. What made Otpor's discursive practices effective in Serbia was a semiotic indeterminacy that allowed activists to rally a broad and diverse coalition of citizens and politicians. This indeterminacy was difficult to translate within the procedural and causal logic of the game's programming and design. I argue that the logics encoded in the game circulated as a global pedagogy of non-violent revolution and democratization as much because of their specific pragmatic features as their powerful ideological and institutional backing.
Original language | English (US) |
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Pages (from-to) | 372-385 |
Number of pages | 14 |
Journal | Language and Communication |
Volume | 32 |
Issue number | 4 |
DOIs | |
State | Published - Oct 2012 |
ASJC Scopus subject areas
- Social Psychology
- Language and Linguistics
- Experimental and Cognitive Psychology
- Communication
- Linguistics and Language