TY - GEN
T1 - Gaming Apps’ and Social Media Partnership
T2 - 3rd International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT 2021, held as part of the 23rd International Conference, HCI International 2021
AU - Wang, Tian
AU - Bashir, Masooda
N1 - Funding Information:
This research study is supported and funded by Cisco Systems as part of a
Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - As mobile devices and social media presence are becoming ever more integrated into daily lives, mobile games are also becoming increasingly more popular and replacing computer or handheld games. While mobile games provide convenient and timely entertainment, gaming apps also raise privacy concerns, especially when they are linked to users’ social media accounts. This connection between gaming apps and social media often allows the gaming apps to access users’ personal information. In this study we aim to address the privacy violations that may occur in this context. To conduct this study, twenty gaming apps from the Apple Store were selected and analyzed for the types of access and information exchange between social media and the gaming apps. In particular, it was alarming to learn that social media service providers were granting that access to the third-parties as well. Our analysis reveals that all twenty of the gaming apps collected users’ personal and sensitive information, while nine of the apps not only collected personal information but also were able to modify users’ information on their profile or timeline. Therefore, the goal of this study is to identify these potential privacy violations, raise gaming app users’ awareness of these privacy invasive practices, and propose initial recommendations for social media service providers and gaming app developers to provide better user privacy protections.
AB - As mobile devices and social media presence are becoming ever more integrated into daily lives, mobile games are also becoming increasingly more popular and replacing computer or handheld games. While mobile games provide convenient and timely entertainment, gaming apps also raise privacy concerns, especially when they are linked to users’ social media accounts. This connection between gaming apps and social media often allows the gaming apps to access users’ personal information. In this study we aim to address the privacy violations that may occur in this context. To conduct this study, twenty gaming apps from the Apple Store were selected and analyzed for the types of access and information exchange between social media and the gaming apps. In particular, it was alarming to learn that social media service providers were granting that access to the third-parties as well. Our analysis reveals that all twenty of the gaming apps collected users’ personal and sensitive information, while nine of the apps not only collected personal information but also were able to modify users’ information on their profile or timeline. Therefore, the goal of this study is to identify these potential privacy violations, raise gaming app users’ awareness of these privacy invasive practices, and propose initial recommendations for social media service providers and gaming app developers to provide better user privacy protections.
KW - Mobile games
KW - Privacy concerns
KW - Social media
UR - http://www.scopus.com/inward/record.url?scp=85112152068&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85112152068&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-77392-2_30
DO - 10.1007/978-3-030-77392-2_30
M3 - Conference contribution
AN - SCOPUS:85112152068
SN - 9783030773915
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 475
EP - 487
BT - HCI for Cybersecurity, Privacy and Trust - 3rd International Conference, HCI-CPT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
A2 - Moallem, Abbas
PB - Springer
Y2 - 24 July 2021 through 29 July 2021
ER -