GAMER: GPU Accelerated Maze Routing

Shiju Lin, Jinwei Liu, Martin D.F. Wong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Maze routing is usually the most time-consuming step in global routing or detailed routing. One possible way to accelerate it is to use parallel computing. Net-level parallelism is commonly used but it is affected greatly by the dependency between nets. There are few GPU-friendly parallel maze routers, which can be nontrivial to design. In this paper, we propose a pathfinding-level parallel 3D routing scheme. We implemented it in CUDA and applied it to the coarsened maze routing stage of an open source global router CUGR. Compared with CUGR on the ICCAD 2019 global routing contest benchmark suite, we achieve an average of 16× speedup in the coarsened maze routing stage without loss of quality.

Original languageEnglish (US)
Title of host publication2021 40th IEEE/ACM International Conference on Computer-Aided Design, ICCAD 2021 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665445078
DOIs
StatePublished - 2021
Externally publishedYes
Event40th IEEE/ACM International Conference on Computer-Aided Design, ICCAD 2021 - Munich, Germany
Duration: Nov 1 2021Nov 4 2021

Publication series

NameIEEE/ACM International Conference on Computer-Aided Design, Digest of Technical Papers, ICCAD
Volume2021-November
ISSN (Print)1092-3152

Conference

Conference40th IEEE/ACM International Conference on Computer-Aided Design, ICCAD 2021
Country/TerritoryGermany
CityMunich
Period11/1/2111/4/21

ASJC Scopus subject areas

  • Software
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

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