Abstract
This paper considers resource allocation in a network with mobile agents competing for computational priority. We formulate this problem as a multi-agent game with the players being agents purchasing service from a common server. We show that there exists a computable Nash equilibrium when agents have perfect information into the future. From our game, we build a market-based CPU allocation policy and a strategy with which an agent may plan its expenditures for a multi-hop itinerary. We simulate a network of hosts and agents using our strategy to show that our resource-allocation mechanism effectively prioritizes agents according to their endowments and that our planning algorithm handles network delay gracefully.
Original language | English (US) |
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Pages | 349-356 |
Number of pages | 8 |
State | Published - 2000 |
Externally published | Yes |
Event | 4th International Conference on Autonomous Agents - Barcelona, Spain Duration: Jun 3 2000 → Jun 7 2000 |
Other
Other | 4th International Conference on Autonomous Agents |
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City | Barcelona, Spain |
Period | 6/3/00 → 6/7/00 |
ASJC Scopus subject areas
- Engineering(all)