Abstract
This paper describes a game-theoretic methodology to design and embed watermarks in images. The optimality criterion is probability of error of the decoder. Analytical solutions are presented for problems involving Gaussian host images and illustrated with examples. Significant improvements over previous designs are obtained.
Original language | English (US) |
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Pages | 975-978 |
Number of pages | 4 |
State | Published - 2001 |
Event | IEEE International Conference on Image Processing (ICIP) - Thessaloniki, Greece Duration: Oct 7 2001 → Oct 10 2001 |
Other
Other | IEEE International Conference on Image Processing (ICIP) |
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Country/Territory | Greece |
City | Thessaloniki |
Period | 10/7/01 → 10/10/01 |
ASJC Scopus subject areas
- Hardware and Architecture
- Computer Vision and Pattern Recognition
- Electrical and Electronic Engineering