Game-theoretic analysis of a visibility based pursuit-evasion game in the presence of obstacles

Sourabh Bhattacharya, Seth Hutchinson, Tamer Başar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we present a game theoretic analysis of a visibility based pursuit-evasion game in an environment containing obstacles. The pursuer and the evader are holonomic having bounded speeds. Both players have a complete map of the environment. Both players have omnidirectional vision and have knowledge about each other's current position as long as they are visible to each other. Under this information structure, the pursuer wants to maintain visibility of the evader for maximum possible time and the evader wants to escape the pursuer's sight as soon as possible. We present strategies for the players that are in Nash Equilibrium. The strategies are a function of the value of the game. Using these strategies, we construct a value function by integrating the retrogressive path equations backward in time from the termination situations provided by the corners in the environment. From these value functions we recompute the control strategies for them to obtain optimal trajectories for the players near the termination situation.

Original languageEnglish (US)
Title of host publication2009 American Control Conference, ACC 2009
Pages373-378
Number of pages6
DOIs
StatePublished - 2009
Event2009 American Control Conference, ACC 2009 - St. Louis, MO, United States
Duration: Jun 10 2009Jun 12 2009

Publication series

NameProceedings of the American Control Conference
ISSN (Print)0743-1619

Other

Other2009 American Control Conference, ACC 2009
Country/TerritoryUnited States
CitySt. Louis, MO
Period6/10/096/12/09

ASJC Scopus subject areas

  • Electrical and Electronic Engineering

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