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Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade
Joseph Fordham,
Christopher Ball
Journalism
Institute of Communications Research
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Keyphrases
Digital Games
100%
Mental Health
100%
Mental Health Problems
60%
Mental Illness
60%
Game Design
40%
Frame Analysis
40%
Entertainment
20%
Design Process
20%
Game Research
20%
Design Decisions
20%
Serious Games
20%
Therapist
20%
Mental Health Professionals
20%
Collaborative Design
20%
Stigmatized
20%
Psychosis
20%
Researcher-practitioner
20%
Embodied Experience
20%
Mental Health Conditions
20%
Game Designer
20%
Research-based Knowledge
20%
Commercial Games
20%
Psychology
Case Study
100%
Mental Health
100%
Mental Illness
30%
Health Concern
10%
Narrative
10%
Gaming
10%
Medicine and Dentistry
Mental Health
100%
Narrative
11%
Mental Health Practitioner
11%
Diseases
11%