Four factors that regulate teen technology use in everyday life

Rachel M. Magee, Denise E. Agosto, Andrea Forte

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We examine how teens from an urban area in the Mid-Atlantic region of the United States regulate their use of technology. We framed our research using everyday life information seeking theory [43] and information ecologies [35], Using a survey, audio and photo diary study, creative free response activity, and semi-structured interviews, we examine teens' perceptions of their everyday life technology use and factors that influence changes in that use, with a focus on understanding non-use, low use, and intentional self-regulation. We describe four factors impacting these practices, including local policies and access, affective factors, life stage and future goals, and relationships. We describe how shifting use practices function in the lives of these teens and discuss the importance of acknowledging teens' skills and preferences for supporting their technology use management.

Original languageEnglish (US)
Title of host publicationCSCW 2017 - Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
PublisherAssociation for Computing Machinery
Pages511-522
Number of pages12
ISBN (Electronic)9781450343350
DOIs
StatePublished - Feb 25 2017
Event2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017 - Portland, United States
Duration: Feb 25 2017Mar 1 2017

Publication series

NameProceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW

Other

Other2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017
Country/TerritoryUnited States
CityPortland
Period2/25/173/1/17

Keywords

  • Everyday life
  • Qualitative methods
  • Self-regulation
  • Technology non-use
  • Technology use
  • Teens

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications
  • Human-Computer Interaction

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