Fast inhomogeneous plane wave algorithm for 3D buried object problems

Bin Hu, Weng Cho Chew

Research output: Contribution to journalArticle


The Fast Inhomogeneous Plane Wave Algorithm was extended to solve the buried object problems. As such, the multi-level algorithm was successfully implemented and the memory and computational complexity were shown to be O(NlogN). Comparing the algorithm with its free-space counterpart, it was shown that the increase of the computational resource required for the buried object problems was small.

Original languageEnglish (US)
Pages (from-to)560-563
Number of pages4
JournalIEEE Antennas and Propagation Society, AP-S International Symposium (Digest)
StatePublished - Jan 1 2002

ASJC Scopus subject areas

  • Electrical and Electronic Engineering

Fingerprint Dive into the research topics of 'Fast inhomogeneous plane wave algorithm for 3D buried object problems'. Together they form a unique fingerprint.

  • Cite this