Exploring virtual librarianship: Second life library 2.0

Rebecca C. Hedreen, Jennifer L. Johnson, MacK A. Lundy, Peg Burnette, Carol Perryman, Guus Van Den Brekel, J. J. Jacobson, Matt Gullett, Kelly Czarnecki

Research output: Contribution to journalArticle

Abstract

In April 2006, Alliance Library System and Online Programming for All Libraries partnered to start the Second Life Library 2.0 in the online world Second Life and in August 2006 purchased an island on the Teen grid of Teen Second Life. Second Life is a virtual world, a descendant of multiplayer online games. Educational institutions have recently been drawn into Second Life's robust economy and vibrant cultural life. The Second Life Library 2.0 works with librarians from around the world and with other educational partners such as TechSoup, WorldBridges, and the New Media Consortium. Second Life Library 2.0 provides traditional library services such as ready reference, book discussions, and search assistance, but, at heart, it explores what it means to be a virtual library in a virtual world.

Original languageEnglish (US)
Pages (from-to)167-195
Number of pages29
JournalInternet Reference Services Quarterly
Volume13
Issue number2-3
DOIs
StatePublished - Dec 1 2008

Keywords

  • Library 2.0
  • Online Collaboration
  • Online Education
  • Second Life
  • Virtual Librarians
  • Virtual Libraries
  • Virtual Worlds

ASJC Scopus subject areas

  • Library and Information Sciences

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  • Cite this

    Hedreen, R. C., Johnson, J. L., Lundy, M. A., Burnette, P., Perryman, C., Van Den Brekel, G., Jacobson, J. J., Gullett, M., & Czarnecki, K. (2008). Exploring virtual librarianship: Second life library 2.0. Internet Reference Services Quarterly, 13(2-3), 167-195. https://doi.org/10.1080/10875300802103833