Exploring two design processes: Slow and fast

Cliff Shin, Joyce K Thomas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Responding to changes in industry that are driven by improving processes that cause the product development cycle to be compressed, design educators integrate new technology tools and techniques of product development to ensure that students will keep pace with professional practice. Two approaches for Slow and Fast product innovation projects and the student and faculty takeaways are discussed here - ‘Kickstand’ based on crowdfunding and self-manufacturing concepts in a fourth year industrial design studio (14 weeks), and ‘Design Sprint’ in a business/engineering studio (4 weeks).

Original languageEnglish (US)
Title of host publicationAdvances in Affective and Pleasurable Design - Proceedings of the AHFE 2017 International Conference on Affective and Pleasurable Design, 2017
EditorsWonJoon Chung, Cliff Sungsoo Shin
PublisherSpringer
Pages3-15
Number of pages13
ISBN (Print)9783319604947
DOIs
StatePublished - Jan 1 2018
EventAHFE 2017 International Conference on Affective and Pleasurable Design, 2017 - Los Angeles, United States
Duration: Jun 17 2017Jun 21 2017

Publication series

NameAdvances in Intelligent Systems and Computing
Volume585
ISSN (Print)2194-5357

Other

OtherAHFE 2017 International Conference on Affective and Pleasurable Design, 2017
CountryUnited States
CityLos Angeles
Period6/17/176/21/17

Keywords

  • Collaboration
  • Design thinking
  • Innovation
  • Manufacturing

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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